Little Fighter Move List
admin 06.04.2020
Little Fighter Move List Average ratng: 4,7/5 1160 votes
What you do with it now is your choice. To make the game workable again, move the picture back to 'sprite/sys'. 2) Open with Decrypt-Program The Decrypter is able to decode dat-files from R-LF2. In order to do this, move the program to the folder 'data' and start it. Little Fighter 2 (LF2) is a popular freeware PC fighting game for Windows and is the sequel to the game to Little Fighter 1 (LF1).LF2 was created by Marti Wong and Starsky Wong in 1999, and released in a long series of updates.
The second: storyline is a bit more complicated, but it seems like all the other (I mind. I find JW much better than LF Alpha, because I don't need to wait three years for next episode. It is one point.
Universal Combos
- Shoot (while holding a gun)
Input method: D + J
CE_Deep
- Blaster (200mp)
Input method: D + > + A ( + A + A..) - Strike (15mp)
Input method: D + v + A - Leap Attack (15mp)
Input method: D + ^ + J + A - Leap Attack2 (15mp)
Input method: Strike + J + A - Dashing Strafe (30mp)
Input method: D + > + J - Skyward Slash (100mp)
Input method: D + ^ + A - Sword Demon (490mp)
Input method: D + J + A - Shadow Strike (80mp)
Input method: D + v + A - Sword Throw (120mp)
Input method: D + A - Sword Wheel (50mp)
Input method: D + v + J
CE_John
- Energy Blast (15mp)
Input method: D + > + A - Heal (others) (70mp)
Input method: D + ^ + J - Energy Shield: (20mp)
Input method: D + > + J - Energy Disk: (50mp)
Input method: D + ^ + A - Heal (myself): (70mp)
Input method: D + v + J - Magical Blast (105mp)
Input method: D + > + A - Tele Disk (300mp)
Input method: D + ^ + A - Staff Bashing (200mp)
Input method: D + v + A - Electro Zap (340mp)
Input method: D + A
CE_Henry
- Dragon Palm (30mp)
Input method: D + > + A - Multiple Shot (30mp)
Input method: D + J + A ( + A + A..) - Critical Shot (40mp)
Input method: D + > + J - Sonata of the Death (70mp)
Input method: D + ^ + J - Arrow Flurry (40mp + 18mp + 18mp..)
Input method: D + v + A - Jab (95mp)
Input method: D + ^ + A - Critical shot (225mp)
Input method: D + > + J + J - Arrow Rain (75mp)
Input method: D + v + J - Falcon Summoning (120mp)
Input method: D + A
CE_Rudolf
- Leap Attack: (0mp)
Input method: D + > + J - Multiple Ninja Star: (20mp)
Input method: D + > + A ( + A + A..) - Transform (30mp)
Input method: Gripping Other + D + J + A - Hide (70mp)
Input method: D + ^ + J - Double (70mp)
Input method: D + v + J - Leap Attack (20mp)
Input method: > > + J + A - Blade Slash (40mp)
Input method: > > + A + A - Shuriken Throw (330mp)
Input method: D + A - Surprise Attack (20mp)
Input method: > > + D + D - Fury Cutter (400mp)
Input method: D + v + A - Whirlwind (170mp)
Input method: D + ^ + A
LF2_Louis
- Thunder Punch (10mp)
Input method: Run + A - Thunder Punch (15mp)
Input method: Run + J + A - Thunder Kick (10mp)
Input method: D + > + J - Whirlwind Throw (15mp)
Input method: D + ^ + J - Phoenix Palm (30mp)
Input method: D + > + A - Transform (???mp)
Input method: D + J + A
LF2_LouisEX
- Thunder Punch (10mp)
Input method: Run + A - Thunder Punch (15mp)
Input method: Run + J + A - Thunder Kick (10mp)
Input method: D + > + J - Whirlwind Throw (15mp)
Input method: D + ^ + J - Phoenix Palm (30mp)
Input method: D + > + A
CE_Firen
- Fire Ball (15mp)
Input method: D + > + A ( + A + A..) - Blaze (15mp +..)
Input method: D + > + J - Inferno (30mp +..)
Input method: D + v + J - Explosion (60mp + 8hp)
Input method: D + ^ + J - Ghoulish Fire (150mp)
Input method: D + ^ + A - Rapid Foray (75mp)
Input method: D + v + A - Fire Blade (150mp)
Input method: D + J + A - Magma Boulder (200mp)
Input method: D + A
CE_Freeze
- Ice Blast (20mp)
Input method: D + > + A - Summon Sword (30mp)
Input method: D + v + J - Icicle (30mp)
Input method: D + > + J - Whirlwind (60mp)
Input method: D + ^ + J - Icicle Spears (260mp)
Input method: D + ^ + A - Ice Blast (120mp)
Input method: D + > + A - Ice Palm (100mp)
Input method: D + v + A - Freezing Slash (100mp)
Input method: D + A + - Hail Storm (110mp)
Input method: D + J + A
CE_Dennis
- Energy Blast (8mp)
Input method: D + > + A ( + A + A..) - Shrafe (15mp)
Input method: D + v + A - Whirlwind Kick (15mp + ..)
Input method: D + > + J - Chasing Blast (20mp)
Input method: D + ^ + A - Low-lying footwork (70 mp)(+50 +30)
Input method: D + A + (+ + D + > + A + + + D + > + A) - Tornado Kick (420mp)
Input method: D + ^ + J - Lightning Killer Kick (175mp)
Input method: D + J + A - Power Upper Blast (300mp)
Input method: D + v + J
CE_Woody
- Flip Kick (0mp)
Input method: D + ^ + A - Turning Kick (10mp)
Input method: D + v + A - Teleport (10mp)
Input method: D + ^ + J (to enemy) /
Input method: D + + + v + + + J + (to + friend) - Energy Blast (25mp)
Input method: D + > + A - Tiger Dash (40mp)
Input method: D + > + J - Flip Kick (15mp)
Input method: D + ^ + A - Mach Punch (130mp)
Input method: D + A - Energy Burst (330mp)
Input method: D + > + A + + + D + > + A - Tiger Dash (300mp)
Input method: D + > + J
CE_Davis
- Leap Attack (5mp)
Input method: D + ^ + J + A - Energy Blast (8mp)
Input method: D + > + A ( + A + A..) - Shrafe (15mp)
Input method: D + v + A - Dragon Punch (45mp)
Input method: D + ^ + A - Dragon Ball (250mp)
Input method: D + A - Drunken Punch (70 mp)hp: 10
Input method: D + > + J - Sacrificial Punch (360 mp)hp: 70
Input method: D + v + J - Dragon Rage (500mp)
Input method: D + J + A
LF2_Bandit
(none)BanditZ
(none)Notes
- BanditZ has no special moves, but his powerful shield can stop nearly all ranged attacks.
- BanditZ automatically destroys all heavy objects that he walks into - watch out for explosive crates!
- BanditZ automatically frees all criminals he walks into.
LF2_Hunter
(none)LF2_Knight
(none)DragonKnight
- Fly (0mp)
Input method: J + J ( + J + J..) - Dive Attack (0mp)
Input method: Fly + A - Charge Attack (0mp)
Input method: > + > + A - Fire Breath (???mp)
Input method: D + > + J
Notes
- The author didn't document any of these moves. All of these moves were discovered by myself.
- DragonKnight originally had a D > A attack, but I had to take it out, on account of space.
- Because the knight is on top of the dragon, normal attacks can't hit him, though jump attacks can.
- The knight's shield blocks many, but not all, special attacks. You will have to experiment to find ways of hitting him!
LF2_Jack
- Energy Blast (10mp)
Input method: D + > + A - Flash Kick (25mp)
Input method: D + ^ + A
LF2_Mark
- Crash Punch (0mp)
Input method: D + > + A (+ A) - Body Attack (0mp + ..)
Input method: D + > + J
LF2_Sorcerer
- Ice Blast (25mp)
Input method: D + > + J - Fire Ball (15mp)
Input method: D + > + A ( + A + A..) - Heal (others) (70mp)
Input method: D + ^ + J - Heal (myself): (70mp)
Input method: D + v + J
LF2_Monk
- ShaoLin Palm (20mp)
Input method: D + > + A
LF2_Jan
- Devil's Judgement (30mp)
Input method: D + ^ + A - Angel's Blessing (40mp)
Input method: D + ^ + J
LF2_Justin
- Wolf Punch (15mp)
Input method: D + v + A ( + A..) - Energy Blast (15mp)
Input method: D + > + A
LF2_Bat
- Speed Punch (10mp)
Input method: D + > + J - Eye Laser (25mp)
Input method: D + > + A - Summon Bats (40mp)
Input method: D + ^ + J
DarkBatEX
- [Unnamed] (50mp)
Input method: D + > + A - [Unnamed] (60+15+1
- .mp)
Input method: D + > + J - [Unnamed] (150mp)
Input method: D + ^ + J
Notes
- The author didn't name these moves.
- Pressing J takes DarkBatEX into flying mode. Pressing D while in flying mode takes DarkBatEX back to the ground. Pressing J while in flying mode increases DarkBatEX's speed.
CE_Firzen
- Firzen Cannon (5mp +..)
Input method: D + > + J - Overwhelming Disaster (20mp)
Input method: D + ^ + A ( + A + A..) - Arctic Volcano (50mp)
Input method: D + ^ + J - Flying Kick (25mp)
Input method: D + A - Whirlwind (350mp)
Input method: D + v + J - Fire Blade (190mp)
Input method: D + v + A - Fire Dragon (125mp)
Input method: D + > + A - Ice Trap (125mp)
Input method: D + J + A
LF2_Julian
- Soul Punch (0mp)
Input method: Run + A - Uppercut (0mp)
Input method: D + ^ + A ( + A) - Skull Blast (2mp + ..)
Input method: D + > + A ( + A..) - Mirror Image (5mp)
Input method: D + J + A ( + J..) - Big Bang (20mp)
Input method: D + ^ + J - Soul Bomb (25mp)
Input method: D + > + J
Stickman
- Fly (0mp)
Input method: J + J ( + J + J..) - Burning Foot (???mp)
Input method: D + ^ + J - Enter Soul (???mp)
Input method: D + > + J - Freezing Uppercut (???mp)
Input method: D + ^ + A - Phoenix Palm (???mp)
Input method: D + > + A
Notes
- The author didn't state the mana cost for any of these moves.
Tera
- Earth Egg -- Damage 60 -- MP Cost 200 -- Key combination: D ^ A
Draws random soil and stones from the ground and combines them into a huge boulder. The sudden increase of weight makes Tera drop the stone right away though (yeah right, sloppy code :x) - Magma Rock -- Damage 80 (rock), 60 (flames), 85 (explosion) -- MP Cost 200 -- Key combination: D ^ J
Manipulating the more potent powers of earth deep down near the center of the planet, Tera can create a rock virtually consisting of solid fire. Too bad that it is too hot to hold for even Tera, so he has to throw it far, far away as soon as he gets rock done (yeah right, sloppy code). You see, just dropping it wouldn't be wise - the air currents make the rock sprout flames, and put too much pressure on it and it will explode. - Earthquake -- Damage 5 -- MP Cost 60 -- Key combination: D v A
A sharp punch on the ground, and it will crumble like a wooden house. The thrusts of the quake throw opponents and objects far up high, though don't deal much damage. - Lava Stream -- Damage 20 (each) -- MP Cost 70 -- Key combination: D v J
An even sharpen punch, and the ground does not crumble anymore, but instead a flow of lava will stream from the hole that reaches the very depths of the planet itself, quickly burning itself out, often taking down many opponents with it. - Inner Sun -- Damage 60 (flames), 85 (explosion) -- MP Cost 300 ( +16..) -5HP -- Key combination: D J A (D to stop)
The ultimate magma-attack calls upon the inner heat power of both the planet and Tera himself, literally turning Tera into a small sun. This begins with a powerful explosion and continues to sprout solar flames into just about every direction. - Terra Nemesis (SECRET HELL MOVE)
This (so far) theoretical move summons the power of the entire solar system, raining down the very being of the surrounding planets on your opponents. It is supposed that this move is conducted from the Inner Sun technique.
Notes
- The Terra Nemesis key combination has been discovered. It is: D J A J D > A D
Dao
- [Unnamed] (???mp)
Input method: > + > + J + A - [Unnamed] (???mp)
Input method: > + > + A - [Unnamed] (???mp)
Input method: D + ^ + J - [Unnamed] (???mp)
Input method: D + v + J - [Unnamed] (???mp)
Input method: D + > + A ( + A + A ..) - [Unnamed] (???mp)
Input method: D + > + J - [Unnamed] (???mp)
Input method: D + v + A - [Unnamed] (???mp)
Input method: D + ^ + A - [Unnamed] (???mp)
Input method: D + J + A
Notes
- The author didn't state the mana cost for any of these moves.
- The author didn't name these moves.
Volt
- Electric Shock (???mp)
Input method: D + > + A - Electrode Run (???mp)
Input method: D + > + J - Volt Dance (???mp)
Input method: D + v + A - Lightning Strike (???mp)
Input method: D + v + J - Stormcloud (???mp)
Input method: D + ^ + A - Lightning Rod (???mp)
Input method: D + ^ + J - Repel Mode (???mp)
Input method: D + J + A - Repel Punch (???mp)
Input method: D + > + A (during Repel Mode) - Shocking Uppercut (???mp)
Input method: D + ^ + A (while catching or rolling) - Electric Catching (???mp)
Input method: D + ^ + J (while catching)
Notes
- The author didn't state the mana cost for any of these moves.
- Volt is normally a long-ranged character, but is close-ranged when in repel mode.
- While in repel mode, Volt deflects most ranged attacks.
- While in repel mode, Volt automatically destroys all heavy objects that he walks into - watch out for explosive crates!
- While in repel mode, Volt automatically frees all criminals he walks into.
- To get out of repel mode, press DJA again. However, this takes as much mana as it takes to get into repel mode.
- When you fall, you automatically go back to normal mode.
- Volt cannot free criminals in normal mode, only in repel mode or by using >>A or >>JA.
- The author has revealed that his favorite Volt combo is: AA+D>J+D+C+A+<A+DvA.
VoltR
(same as Volt)Notes
Little Fighter Move List Super Nintendo
- VoltR is just like Volt, the only difference being that VoltR starts out in repel mode.
Street Fighter Move List Arcade
- URL: http://c.let.to
- Reinforced Little Fighter Homepage
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- Richter
- Moves: Hell-Moves:
- 2. > + > + D + J
- 4. D + v + J
- 6. D + ^ + A
- CL
- Moves: Hell-Moves: (DJA + DJA +)
- 1. D + > + A: Devil Dash Wind 1. + D + v + A: Recovery
- 2. J + D + > + A: Devil Dash Wind 2. + D + ^ + A: Hide
- 3. J + D + v + J: Devil Com. Kick 3. + D + J + A: Destruction
- 4. D + > + J: Devil Dance 4. + D + > + A: Reincarnation
- 5. D + ^ + J: Devil Big Bang 5. + D + > + J: Fascination
- 6. D + v + A: Devil Ice-Fire Ball 6. + D + ^ + J: Devil Dragon
- 7. D + v + J: Devil Destruc. Ball 7. + D + v + J: Devil Sword
- 8. D + ^ + A: Devil Thunder Attack 8. + A + J + J + A: Eternal Death
- Guardian
- Moves: Hell-Moves:
- 2. J: Capital Slash
- 4. D + > + A: Earth Flame
- R-Julian
- Moves: Hell-Moves:
- 1. > + > + A: Vice-Soul Punch 1. D + v + A: Evil Shield
- 2. D + ^ + A: Vice-Uppercut 2. D + v + A + D + ^ + J +
- D + J + A + J: Vice-Mirror Image D + ^ + A: Flame
- 5. D + > + J: Vice-Skull Bomb
- 7. D + v + J: Vice-Dublication
- R-Firzen
- Moves: Hell-Moves:
- 2. D + ^ + A: Overwhelm. Disaster 2. D + > + A + D + J + A +
- 4. D + v + J: Firzen Kick
- R-LouisEX
- Moves: Hell-Moves:
- 1. > + > + A: Ultra T-Punch 1. D + ^ + A: Phoenix Feather
- 2. > + > + J + A: Ultra T-Punch 2 2. 3x (D + ^ + J + D + > + J):
- 4. Catch + D + v + A: P-Dance 2
- 6. Catch + D + > + J: P-Slash
- 8. D + ^ + J + D + J + A: P-Roar
- R-Bat
- Moves: Hell-Moves:
- 1. D + ^ + J: Burning Bats --- 1. J + D + ^ + J: Devour
- 3. D + > + J: Shadow Speed Punch
- 5. D + ^ + A: Summon Dracula
- R-Bat2
- Moves: Hell-Moves:
- 1. D + ^ + J: Burning Bats 2 1. J + D + ^ + J + D + v + J +
- 2. D + > + A: Super Laser D + v + J: Bat Slaughter
- 4. D + v + J: Splashing Blood
- 6. D + v + A: Explosion Bats
- -------------------------------
- -------------------------------
- R-Deep
- Moves: Hell-Moves:
- 1. D + > + A: Super Energy Blast 1. D + v + A + D + ^ + A +
- 2. D + v + A: Super Strike J + D + v + J: Hovering Slash
- 4. D + > + J: Super Dashing Strafe
- 6. J + J: Rolling Slash
- 8. D + v + J: Explosive Ball
- R-John
- Moves: Hell-Moves:
- 1. D + > + A: Hekta Energy Blast D + v + A + 6x A: Incantation
- 3. D + ^ + A: Triple Energy Disk
- 5. D + v + J: Heal (self)
- 7. D + J + A + A: Binding
- R-Henry
- Moves: Hell-Moves:
- 2. J + A: Penta-Shot 2. D + ^ + J + D + > + J + D
- 4. D + > + J: Devil Critical Shot
- 6. D + v + A: Shadow Arrorws
- R-Rudolf
- Moves: Hell-Moves:
- 2. D + > + A: Deca-Ninja Star D + v + J: Thousand Slashes
- 4. D + ^ + J: Hide
- 6. Catch + D + J + A: Transform
- 8. D + ^ + A (+A): Teleport
- R-Louis
- Moves: Hell-Moves:
- 1. > + > + A: Ice Thunder Punch 1. D + > + A + D + J + A +
- 2. > + > + J + A: Ice T-Punch 2 D + > + A: Ice Dragon Punch
- 4. D + ^ + J: Ice Whirlwind Throw
- 6. D + ^ + A: Energy Blast
- R-Firen
- Moves: Hell-Moves:
- 1. D + > + A: Atomic Bomb 1. D + J + A + J + A: Fire Dragon
- 3. D + v + J: Inferno 2
- 5. D + v + A: Summon Sword
- 7. (Sword) > + > + A: Fire Slav
- 9. D + ^ + A: Summon Fire
- R-Freeze
- Moves: Hell-Moves:
- 1. D + > + A: Ice Blast 1. D + J + A + J + A: Ice Dragon
- 3. D + > + J: Icicle 2
- 5. D + v + J + A: Ice Blade
- 7. (Sword) > + > + > + A: Ice Meteor
- 9. J + D + v + J: Icy Wind
- R-Dennis
- Moves: Hell-Moves:
- 1. D + > + A: Chasing Blast 2 1. D + > + J + D + v + J +
- 2. D + v + A: Thousand Strafes D + J + A: Dancing Swallow
- 4. D + ^ + A: Triple Energy Blast
- 6. D + J + A: Hovering Kick
- 8. > + > + D + A: Catching
- R-Woody
- Moves: Hell-Moves:
- 1. D + ^ + A: Fire Flip Kick 1. D + > + J + D + J + A +
- 2. D + ^/v + J: Teleport D + > + J: Fire Hovering Dragon
- 4. D + > + A: Fire Energy Blast
- 6. D + > + J + D + J + A: Fire Tiger Dash 2
- R-Davis
- Moves: Hell-Moves:
- 1. D + ^ + J + A: Leap Attack 2 1. D + > + J + D + > + J +
- 2. D + > + A: Double Energy Blast D + ^ + A: Genuine Dragon Punch
- 4. D + ^ + A: Dragon Punch 2
- 6. D + v + J: Conqueror's Destructive Ball
- 7. D + > + J + D + > + J: Conqueror's Continual Punch
- ------------------------------
- ------------------------------
- R-Justin
- Moves: Hell-Moves:
- 1. D + > + A: Perfoliate E-Blast 1. D + > + J + 6x J: Crash Ball
- 3. D + v + J: Chasing Soul Bomb
- 5. Catch + D + J + A: Sudden Slaughter
- R-Knight
- Moves: Hell-Moves:
- 2. > + > + D: Hidden
- 4. D + > + A: Thunder Attack
- 6. D + ^ + J + D + ^ + J: Dance of Sword
- 8. D + ^ + A: Guard Wall
- R-Jan
- Moves: Hell-Moves:
- 1. D + ^ + J: Devil's Judgement 1. D + ^ + J + D + J + A +
- 3. D + v + A: God's Punishment
- R-Monk
- Moves: Hell-Moves:
- 1. D + > + A: Shaolin Palm 1. D + J + D + ^ + A + D + > + J:
- 3. Catch + D + J + A: Super Puching
- 5. D + ^ + J: Energy Punch
- R-Sorcerer
- Moves: Hell-Moves:
- 1. D + > + A: Fire Ball 1. D + J + A + D + ^ + J +
- 3. D + ^ + J: Heal (others)
- 5. D + ^ + A: Combat Cannon
- 7. D + v + A: Magic Wall
- R-Jack
- Moves: Hell-Moves:
- 1. D + > + A: Energy Ball 1. (Catch) + D + v + A + D + v + J
- 2. D + > + J: Energy Ball2 + D + ^ + J: Thousand Rolling
- 4. Catch + J: Absorption
- 6. Catch + D + v + A + J: Strafe Throw
- R-Mark
- Moves: Hell-Moves:
- 1. D + > + A: Crask Punch 1. First Anger + D + J + A:
- 3. D + ^ + A: Powered Upper Punch 2. Second Anger + D + J + A:
- 5. D + v + J: Throw Stone
- 7. D + J: Sturn Throw
- R-Hunter
- Moves: Hell-Moves:
- 1. J + A: Triple Shot 1. D + > + A + D + D + J + J +
- 2. D + > + A + A: Energy Shot A + A: Bloody Arrows
- 4. D + > + J: Roaring Shot
- 6. D + ^ + J: Assassin Shot
- R-BanditEX
- Moves: Hell-Moves:
- 1. D + > + A: Destructive Punch 2 1. D + J + A + D + > + A +
- 2. D + > + J: Bison Turbulence 2 D + > + A + D + > + A: Crazy Cow
- 4. Jump + D + v + J: Commando Kick
- 6. D + J + A: Invincible
- R-Bandit
- Moves: Hell-Moves:
- 2. D + > + J: Bison Turbulence
- 4. Jump + D + v + J: Hover Kick