Little Fighter Firzen Moves

Little Fighter Firzen Moves Average ratng: 4,7/5 6272 votes

Dragon ball z mugen. Level 5.

Little Fighter 2 - Reinforced for PC Cheats - Cheatbook is the resource for the latest tips, unlockables, cheat codes, easter eggs, hints and secrets to get the edge to win. It is my first game written in C language. In this game, you run with a bunch of kids who just want to fight. You choose to be one of 11 characters, each character has 3 special moves and then you participate in an all out fight. The author didn't state the mana cost for any of these moves. Volt is normally a long-ranged character, but is close-ranged when in repel mode. While in repel mode, Volt deflects most ranged attacks.

Little Fighter 1

Marti: I started to write my first Little Fighter game in the summer of 1995. It is my first game written in C language. In this game, you run with a bunch of kids who just want to fight. You choose to be one of 11 characters, each character has 3 special moves and then you participate in an all out fight. In the game, you can play one on one, team matches or elimination tournament matches. There is up to 8 fighters simultaneously on screen controlled by up to 3 human players. The game modes include the usual championships as well as fighters divided into 2,3 or 4 groups.
Download LF1

This game is a DOS program which is NOT compatible to nowadays operating system (Windows Vista, Windows 7 and so on..). It is recommended to use DOSBOX (a DOS emulator) to run the game.
  1. Here is the procedure:
    Extract LF1.ZIP to C:LF1
  2. Run DOSBOX. In the console Window (not the status window) of DOSBOX, type the follownig:
  3. mount d C:LF1 [enter]
  4. d: [enter]
  5. play [enter]
  6. The game starts!
Snapshots


Little Fighter Firzen Moves Youtube

Creators


Copyright 1999-2007, Marti Wong, All rights reserved.

With the information I explain here, it's not possible to create your own characters, but you can modify characters which already exist and make them stronger. However, with this, you can't create high-quality characters. If you want to do this, you'll need a lot of time, patience, and a desire to learn new techniques.

Characters

Little Fighter Firzen Moves Video

Attacks

#1 How do I make my character faster?
At the beginning of the dat.-file there's a long list of basic characteristics concerning the movements of the character. The speed for walking and running is defined in 'walking_speed' and 'running_speed'. The following lines with a 'z' at the end set the movement speed toward and away from the front of the screen.


#2 How do I make my character jump higher?
Also noted at the top of the data file are the jump-heights and distances of the character. 'Jump_[..]' is for the normal jump, 'Dash_[..]' for the jump while running, and 'Rowing_[..]' for the jump out of falling. You have to keep in mind that all of the heights have to be negative.

Little Fighter Firzen Moves

Little Fighter 2 Freeze Moves


#3 How do I change the mp cost of my character's moves?
Normally, energy is only used in the special attacks of the characters - usually they begin around frame 235. The energy is always noted in the first frame of a move by the 'mp' tag. Keep in mind: a character has a maximum of 500 mp points.


#4 How can my character shoot multiple balls at once?
To create multiple objects during a move you have to modify the 'facing' part of the opoint. The 'facing' value should be 10 times the number of objects that you want to appear. So 'facing: 50' creates five objects.


#5 How do I change the damage of an attack?
All damage is defined by various instances of 'itr' tags. In itrs, the 'injury' allows you to set how much hp a character loses if they are hit by the attack. At the beginning of the game the character has 500 hp, so an 'injury'larger than 500 is usually overkill.


#6 How do I add an effect?
The effect of an attack is also noted in 'itr'. The 'effect'-tag is optional and so you won't always see it in itr. 'effect: 1' creates blood, 'effect: 2' burns, and 'effect: 3' freezes the enemy.


#7 How do I add new attacks?
If you want to copy a move from one character to another, you have to copy the frames to the character's dat.-file. Keep in mind that you can't have frames with the same number. If the frames you copied are already in use, you have to change the frame-numbers (do not use frames bigger than 399!) and the next frame noted by 'next'.
Then, in order to use the move, you have to allocate a key-combination to it. The possible combinations are:

D + > + A = hit_Fa:D + > + J = hit_Fj:
D + ^ + A = hit_Ua:D + ^ + J = hit_Uj:D + J + A = hit_ja:
D + v + A = hit_Da:D + v + J = hit_Dj:


Finally, add this tag with the first frame-number of the move behind the other input tags in the 'standing', 'walking', and 'defend' frames.


#8 How do I make my ball fly forward?
Forward movements of the ball are noted by 'dvx'. Using this, you can set the speed of the ball.


#9 How do I make a ball chase an enemy?
To make the ball chase an enemy, just note 'hit_Fa: 1' behind 'hit_j'. Also make sure 'dvx' and 'dvy' are both zero in order to make the chasing work properly.